![]() ![]() ![]() The game’s arsenal includes bottles, chairs, knives, swords, chains, handguns, rifles, bazookas, flamethrowers, flare guns, chainsaws and much more! SHARE THE FUN! ARM UP!įind a weapon, or knock one from your enemy’s hands. Learning to adapt, improvise and use the environment to your advantage is key to survival. The levels are semi-randomized and contain many objects that can be moved, destroyed, used as cover, set on fire, wielded, thrown, and/or dropped on enemies. It contains several game modes that can be played in singleplayer, online, or local multiplayer. Use GetActiveThrowableWeaponItem() to get which weaponItem (grenade/shuriken/molotov/C4/mine) More.Superfighters Deluxe is a chaotic 2D brawler-shooter-platformer in which various gameplay systems interlock to create absurd action movie chaos. Gets if the player is currently holding an active/primed/ready throwable to be thrown. Gets the remaining speed boost time when speed boost is active. Gets if the player has speed boost active. This health starts counting once the player is dead. Once this reaches 0 and the player takes additional damage, the player will be gibbed. The player's boost health counts down once the player reaches below 1 HP and has the strength boost effect active or is riding a rocket. Gets the remaining strength boost time when strength boost is active. The player's boost health is active once the player reaches below 1 HP and has the strength boost effect active or is riding a rocket. Gets if the player has strength boost active. Gets the projectile instanceID of the rocket the player is currently rocket riding. Gets if the player is currently rocket riding. Gets if the player is grabbing any other player. Gets the ID of the player that has grabbed this player. Gets if the player is grabbed by another player. Gets the ID of the caught player in a dive. Gets if the player has caught any other player during a dive. Gets the ID of the diving player that has caught this player. Gets if the player is caught by another diving player. ![]() Gets if the player is laying on the ground More. Recovery roll can only be performed if being knocked down from small heights. Gets if the player is recovery rolling after being knocked down. Gets if the player is recovery kneeling after a greater fall or jump attack. Gets if the player is death kneeling More. Gets if the player is legde grabbing More. ![]() Note: Returns true when the player is using a chainsaw. Gets if the player is jump attacking More. While not aiming/diving it will return a vector at the direction the player is facing. While diving this will return the current diving vector. Gets the player's current aiming vector when IsManualAiming is true. Gets if the player is manual aiming More. Gets if the player is drawing a weapon More. Gets if the corpse is burned (if the player is dead). Gets the direction the player is currently facing (-1 for left, 1 for right) More. Sets if the status bars (health, energy) are visible. Gets if the status bars (health, energy) are visible. Updates a bot's profile name and player name. More.Īpplies the given profile to this player. The user will lose control of any current player the user is controlling. Returns null if no active User is controlling this player. Quirk: Due to technical inheritance this property exist on the IPlayer instance and not the IUser instance. Returns 0 if no active User is controlling this player. Gets the active User's UserIdentifier for this player. Gets if the player is controlled by a user. Set to null to clear/reset the forced target. The bot will ignore everything else and only target this. Set a forced target if this is a bot, overriding any other targets. Gets the current target if this is a bot. This requires the bot's BotBehaviorSet.GuardRange property to be set. Sets the guard target to the defined object. This overrides any PredefinedAI set earlier. SetBotBehaviorSet ( BotBehaviorSet botBehaviorSet) This overrides any BotBehaviorSet set earlier. SetBotBehavior ( BotBehavior botBehavior) Disable if you want some player to be ignored by all other bots. Sets if this player can be targeted by other bots. Gets if this player can be targeted by other bots. The player is AI controlled when IsBot is true, BotBehavior.Active is true and when IsInputEnabled is true. ![]()
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